Thank you for the detailed explanation.
It seems like Plasticity is having an easier time handling Chamfering then. For example, this is the result in MoI Beta version 5 (also occurs with Version 4) of selecting 4 edges and then Chamfering them. Below, is the result inside Plasticity, doing the same steps.
Here's another example, selecting arbitrarily 2 adjacent edges. Top images are the result of this operation in Plasticity and below, MoI3d.

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