Hi albertosaurus,
re:
> I recall seeing in the release notes for one of the betas that there's a setting to control texture
> formats, but I can't find any documentation. Is that a worthwhile avenue of investigation?
Hmmm let's see - that was for some driver that sent back colors in reverse byte order than expected. A little bit later I added in a readback test done at startup to detect this situation automatically but it can be manually turned on by adding in an entry in moi.ini under the [View] section:
[View]
TextureReadbackSwapRB=y
If it doesn't help remove that line again.
There is one other thing I can try, there is a variation in how readback works when on Mac OpenGL. I'll make a test version to send to you that uses that method for Wine/Windows OpenGL as well and see if that does any good.
- Michael
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