Small difficulty to solve!

 From:  Michael Gibson
10553.2 In reply to 10553.1 
Hi Zooen, a good way to get better quality is to construct a simpler initial surface that is more regular, and then produce the irregular boundaries by trimming that surface rather than trying to do surface construction directly along an irregular boundary shape.

Check out here for an example:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4059.2

- Michael