Hull design (Dutch Tjalk)

 From:  pafurijaz
10491.15 In reply to 10491.14 
Hi Eryon, It's not really that complex, but learning Blender is the biggest obstacle for sure.

But the subdivision surfaces give the possibility to make a continuity between the surfaces in a simple way, in fact they are mainly used in the creation of organic models, and many CAD software have implemented them in the concept phases, such as Rhino Alias ​​and Moi3D but also CAD of high level like NX and CATIA.

a link to NX brochure on page 8 is visible the use of SubD
- https://www.plm.automation.siemens.com/en_us/Images/Siemens-PLM-NX-for-Automotive-br_tcm1023-233712.pdf

This is a hull made for a project that I recently completed, and always done with these techniques.




However there are many tools that can be simpler than Blender for mesh modelling maybe you can try other application
These are few application free and not
http://www.wings3d.com/
https://rocket3f.com/
https://www.daz3d.com/hexagon-3d-modeling-free

rocket3f has also a great interoperability with Moi3D

Nice to know that you have owned a very nice boat and I love all the wooden models.

Yes, I live in Italy, and the tutorial is only to share experiences with beginners, to have returns you have to make it a job, and create videos or anything else on social channels, some live with this type of content, but it is a demanding job.

In Europe it is certainly expensive and many skills have been lost over time, but with technology today it is still possible to work at lower costs, but many shipyards now produce in Turkey, China and other eastern countries.

I hope you will continue to share works, on the forum.

Greetings