Modeling a lure - some tips

 From:  pafurijaz
10476.8 In reply to 10476.6 
There is also Blender that allows you to make sculptures efficiently without necessarily buying software like ZBrush or 3D coat to do simple things like this, and Blender is not basic but you can make detailed sculptures of excellent quality.



However, I did a test for you with the subdivision surfaces in Blender and then imported the model in Moi3D with the SubD command and imported the object in OBJ format.

In the attached zip file you will find both the file for Blender and the one for Moi3D.



the model is a solid and you can use either that of Blender or that of Moi3D but if you want the printing to be done well I suggest you to use that of Blender and apply the modifier in order to have an excellent mesh topology.

the model is a solid and you can use either that of Blender or that of Moi3D but if you want the printing to be done well I suggest you to use that of Blender and apply the modifier in order to have an excellent mesh topology

However you can do the same thing of solidworks with Moi3D loft can help a lot and booleans

here a models in CAD
https://grabcad.com/library/fishing-lures-models#!
https://grabcad.com/library/fishing-lure-8
https://grabcad.com/library?page=1&time=all_time&sort=recent&query=lure


Greetings






EDITED: 4 Nov 2021 by PAFURIJAZ