If you limit "Ratio Aspect to 1" at the export OBJ you will have this! So real quads! ;)
Not regular like classical...but what difference for the Render engine ? ;)
For polymesh in C4D I don't know again if that is satisfying !
Just try it! :)
I suppose that you have seen this another free one ? https://github.com/huxingyi/autoremesher (not tested)
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