Good points Rich, I totally agree.
I love MoI's efficient UX and clean UI. MoI keeps amazing me when it comes to how few actions are needed to establish a relatively complex shape.
ZBrush is indeed a fantastic tool for high-polygon sculpting. MoI, ZBrush and Keyshot form my holy 3D creation trinity. I set up my scenes in MoI, blend everything together and add details in ZBrush, then render the result in Keyshot.
I also own 3D-Coat, and have worked with it for a while. Despite featuring lots of great tools, 3D-Coat's brushes just don't feel as fluid as the ZBrush brushes. A lot of 3D-Coat tools are just a little less competent than the ZBrush equivalent. For example, ZRemesher is just a bit better than Autopo.
─ Metin
visualizer • illustrator • 3D designer — metinseven.nl
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