CAD Software like Moi's place in the entertainment Industry.

 From:  Deckard112
10308.1 
Hey all.

I've been teaching myself for the last 3 months and I struggle to understand aspects withing the entertainment industry. I started learning 3D with the aspirations of becoming a 3D-Concept Artist, but I quickly found out that these positions are incredibly hard to obtain / maintain.

That's when I kinda ditched my MOI tutorials to go with the flow and learn Maya instead. Since my primary goal is to set foot into the 3D industry and my secondary goal is to become a concept artist, I figured "well.. maybe I started too late to just simply follow my gut and experiment. I should probably work towards becoming a regular 3D-Modeller instead, and teach myself polymodeling."

I've been trying to shove Maya into my brain but it's a pain. Modelling/learning in MOI felt so much more intuitive and fun. But since I'm 28 already I don't want to screw around. I want to become employable asap.

So my question I guess is... Artists like Alex Senechal, Edon Guraziu etc... They work with Fusion & Moi. How and where do they fit in the pipelines of a studio? Isn't basically everything poly modeled? If I learn Moi or Fusion... how would I be of worth in the entertainment industry if everybody works with Maya or lets say 3dsMax?

Thanks for any feedback.
- David