Thanks for the help. Unfortunately any orientation step involving to select all, is crucial. I sometimes import up to 3 GB step files and I love moi3d for handling that. But select all.. really that would cost a lot patient from me.
The other tipps however helped.
I have on more question. The thing in exporting mesh is that Moi3d, beside doing an overall great job, likes to do vertex that have the exact same position. Now I clean that on import, because these vertex produce wrong polygons. Think of a quad polygon with 6 vertex.. not easy to draw for any software. I just wonder if that couldn't be handled by Moi in the first place. Yeah I do not want objects to connect, but thats not the case here. I never had problems cleaning up object by object. Mostly because I imported Step, solids in general done better.
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