Mike - Long time no see! You really need to push Blender aside once in a while and do more MoI tutorials :)
I totally agree with SubD & NURBs working in harmony. I just finished designing a SubD car body 100% in MoI: A mid-1930's car in the style of the "big fender" cars of the period. Car body is a SubD surface using Max's scripts, and everything else is NURBs.
MoI just needs a couple of more SubD tools to complete the tool set. MoI doesn't need to compete with the full-featured, standalone programs - just enough basics to handle those occasional "organic" shapes that aren't a good fit for NURBs.
Anyway, don't mean to derail the topic at hand :) Looks like you got the modeling challenge ironed out.
Ed Ferguson
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