So the end result will be the attached image. I've been working in 3ds max over 14 years and only recently made the jump to nurbs, So for me it feels like starting completely over with the learning, but I am creating everything right now with sharp edges, which will be my base for a low poly model, that will be exported to max and unwrapped. once I create the low poly. All edges will be filleted. This is needed for the baking process from high to low.
I tried using a sweep, but that middle section got very wavy and I could not get that to straighten out. Which is why i ended up using a loft with 4 profiles.

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