Import FBX

 From:  Zooen
10208.7 In reply to 10208.5 
Welcome, JSNM,

You don’t always need AI to create something with MoI3D.

“Michael’s point still stands: what you get is polygon mesh reference geometry, not NURBS that you can edit in MoI.” But this can be complicated and time-consuming.
Very often, you can create that thing yourself directly in MoI. And what a joy that is!

- Zooen