Hi Tom,
re:
> I'll also attach the blender file and the obj.
One problem is your .obj contains a high poly already subdivided result with gaps in it, it looks like this when loaded into Cinema4D for example:
The .obj file format does not have any method in it for storing edge weighting, so it isn't possible to transfer your edge weighted model directly to another application using that file format.
In the future I do want to support FBX format transfer for the sub-d importer in addition to .obj format, and FBX does have a way to contain edge weights.
Currently you will need to use some other solution than MoI though.
- Michael
|