Nodeeditor has Mirror with mirrorFrame input. == Reflection
Also Rotate with Frame or rX, rY, and rZ inputs. == Rotation
Also Move by dX, dY and dZ. == Translation.
So I just have to figure out the matrix for the patch composite Transformations, and then decompose the matrix to Reflection, Rotation, and Translation matrices,
in the proper order.
Column matrices are written last to first operation, left to right, and the matrices are multiplied pairwise from left to right, with the initial point vector on the right.
Homogeneous coordinate 4X4 matrices will be used.
- Brian
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