In 1995 i bought my first real graphics program. Ray Dream. It was 3D. I was roughly 34 years old...
Don't worry, you have plenty of time.
My suggestion or advice would be that today, it is more of a "specialists" market.
So pixar for instance, hires someone to do "3D stereoscopic" work. Someone else (or a team of course) to do texturing. Someone in that texturing team may be a ""palette coordinator" or that may even be a standalone management position....
Etc. Etc...
The caveat to this statement is a freelance person. But hey, they are business management, payroll and accounting, catering, sales and all around jack... that fits many...
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