Grid modelling

 From:  Michael Gibson
10102.5 In reply to 10102.1 
Hi andrzejgdula, generally something like that is better to do as a texture map or shader inside of a rendering program rather than modeled as actual geometry.

If you did want to model it then probably building a flat pattern with some sweeps and then using Flow like Pilou shows above would be the easiest way. There is some more information on Flow here:
https://moi3d.com/4.0/docs/moi_command_reference8.htm#flow

- Michael