Thanks Michael.
I'm now using the call to moi.geometryDatabase.updateStaticFaceColors(); to force a refresh of the surface color in the viewport.
It works :)
Please, help me also with this last (for the moment) question:
Is there a way to programmatically set the current Lighting mode?
I mean, a way to programmatically mimic what we can find into the moi.ini settings:
code:
LightingOptions={"selected":"Porcelain"...and so on...}
I ask this because I need to store in a backup variable the current Lighting mode, then set it to a custom Light that I created, named "Drat 2", the reset it back to its original moi's setting.
Is there an Api call to set that LightingOptions={"selected"} ?
Thanks.
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