Hi Michael!
re:
> I'm not sure why you think it would be a "big step forward".
Well...on MacOs/iOS/iPadOS machines, Metal APIs are much much better than the old OpenGL simply because they're heavily optimised for the MacOS/iPadOS system.
There are already dozens of apps, both for 2D and 3D, on MacOS/iPadOS that now really fly, thanks to the porting to Metal API.
See you.
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