Thanks for your reply Michael.
Btw, I think that MoI has the potential to become the Zbrush standard for hard surface modeling. The word is spreading fast around. I'm personally extremely impressed by how fast I can create and model using it. It's amazing. The minimalist approach and UI simplicity is brilliant. As a side note, your Quads and Triangles (and N-gons) export function is almost perfect. I know it's not an easy problem to crack, but if you manage to do it, it will be a game changer for the industry. Thank you for creating this software! ;)
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