Hi nameless,
re:
> Do you think my example is too fringe to justify an inset setting? Outwards is geometrically very close, but
> with an offset from the object's surface. So the "canyon" running around the perimeter ends up being level
> with the rest of the object when you wanted it to be submerged.
Well since they were so similar it helps for me to have an example of why the other one is needed too.
I don't think it will require an additional setting though, it should be possible to generate that if Thickness=0 is allowed with grooved mode. That should make the groove start right at the edge. That would get rid of this region marked in red, that should then give the result on the right that you want, is that correct?
- Michael
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